Da ja anscheinend viel Interesse an FHD Werten besteht ,hier mal die min.FPS (1% Lows) über 30 Games von TPU in Relation auf einem modernen PCI-e 5 Board mit 9800x3d ohne Upscaler.
Desweiteren schreibt TPU
- All games are set to their highest quality setting unless indicated otherwise.
- All games are running at their native resolution without upscaling (no DLSS or FSR),
Spielespezifische Bemerkungen
Alan Wake 2: With RT, the game simply runs too slow. For AMD specifically, the biggest issue is that the FSR implemented is only version 2, which results in a pretty bad upscaling quality compared to what NVIDIA offers. Running 1080p at the highest settings without RT and FSR Quality will provide a good gaming experience. Personally, because I dislike upscaling artifacts so much, I actually prefer FSR at native resolution, with slightly lowered detail settings, to consistently reach over 60 FPS.
Assassin's Creed Shadows: 1440p is in reach at max settings with FSR Balanced, which still looks good, thanks to FSR 4. I found that setting shadows to lowest helped a lot, with only a minor hit in image quality. Use the "Diffuse Hideout only" setting that enables the forced ray tracing only in your "home" area, so that gaming in the open world runs at higher FPS. FSR Frame Generation should also be enabled, unless you are very sensitive to the added latency, at which point I'd probably lower another detail setting instead of turning FG off.
Black Myth Wukong: For 1080p, you should enable FSR set to 66% scaling. Frame generation is too laggy, so you have to reduce some details. In my testing I got great results with shadows, vegetation and hair at lower levels, and the game still looked great. Do not touch textures or draw distance—those come with a pretty big loss in visual quality. Global Illumination at "high" helps, too, the rest can go on the highest "Cinematic" setting. No way to run this game at 1440p, unless you're willing to dial the settings down a lot (the game will still be tons of fun, unless you don't have the patience to git gud, like me).
Cyberpunk 2077: I successfully managed to run 1080p smoothly by enabling FSR Frame Generation and not using ray tracing. FSR upscaling looks terrible on all fences, so I opted for FSR Native, which of course costs some performance vs Quality, but I just couldn't stand the pixelated look and shimmering (DLSS upscaling looks perfect). If you want to run at 1440p, my first suggestion would be to set shadows to "medium" or "low," for a big performance boost that still looks good. Just lower shadows might not be enough for 1440p though, you'll have to adjust other settings, too.
DOOM: The Dark Ages: It's unbelievable how well this runs. While playing, I thought to myself "people will not believe me that this is the experience on an 8 GB card." I could set everything to max, including the texture pool, even though that max setting is not designed for 8 GB cards. You should definitely enable FSR Quality for the FPS boost and that's it. Even 1440p is perfectly enjoyable and super smooth. No stutters, no problems, and this is a title with always-on ray tracing.
Indiana Jones: You can run 1080p at max settings with FSR Quality. The problem in this game (and DOOM: The Dark Ages) is that enabling FSR Upscaling + Frame Generation will crash the game instantly. Both games use the idTech Engine with Vulkan, so could be an engine or driver issue. While on NVIDIA we saw game crashes every time the game ran out of the VRAM, this is a total non-issue here—the game will happily chug on. This is one of those cases where AMD's memory management surpasses NVIDIA's. The RX 9060 XT 8 GB doesn't encounter VRAM issues as quickly as the RTX 5060 Ti 8 GB.
Stalker 2: The biggest problem here is that FSR upscaling looks terrible in the game. Vegetation looks extremely pixelated, unstable and pops in when FSR is enabled, whether it's FSR 3 or FSR 4 makes no difference, it just looks terrible, which is why my recommendation is to use TSR (Unreal's Temporal Super Resolution), at Ultra Quality (= 66%). This unlocks a good deal of extra performance, lowers the VRAM usage a bit, because of the lower render resolution, and still looks good and stable. Definitely enable FSR Frame Generation for the performance boost, the game is slow-paced enough that the added latency won't be noticeable.
Star Wars Outlaws: The game runs extremely well, 1440p at max settings with RT is no problem. Enabling FSR Quality with Frame Generation is a must, but it looks great, thanks to support for FSR 4.